[0.1.2.0] New solution and more
Odium » Devlog

Hi,
more then a week passed already since the initial release of the first dream. Seeing what is possible, motivated me to some adjustments to it. Also I got some feedback which I tried to implement as best as possible.
Therefore here are the first patch notes for Version 0.1.2.0:
- First Dream
- improved Lighting in some places
- texture sizes adjusted
- made the Courtyard less welcoming
- reduced sterile environment
- Gameplay
- now "in between" Frame in Level Transition
- increased time to read the key settings
- minor changes in the lore text
- Actors placed on a Trigger now snap into position
- Story
- improved 1 Solution for the first Dream
- implemented complete new Solution for the first Dream
I would love to get feedback for further improvements.
With the changes in the Ending, the Game starts to get a new twist. The intention stays, doesn't matter the Solution you chose, it will be possible to play all Dreams, but the Story will change drastically, also the Levels itself will change.
With this said, have fun testing the new release, and I will go back to develop the next Levels
Stay save
d3f4c3r
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Odium
Your life changes by its nightmares
Status | In development |
Author | d3f4c3r |
Genre | Puzzle |
Tags | 3D, Atmospheric, Dreams, First-Person, Mental Health, Multiple Endings, Narrative, Singleplayer, Unreal Engine |
Languages | English |
Accessibility | Subtitles |
More posts
- First playable Level9 days ago
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