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Odium

Odium

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Devlog

  • Map progress for second Dream
    April 05, 2025 by d3f4c3r
    1
    #Devlog
    Small Update what is going on, no changes in the Game right now. The next Odium Map starts to become what it is meant to be. A Maze. A place where the Dreamer wanders and can only hope not to get lost... Continue reading
  • [0.1.2.1] QOL and Level Updates
    March 15, 2025 by d3f4c3r#LevelDesign, #QOL
    After some further Feedback, I implemented some Quality of Live changes. To have more time reading the Keys, the level now starts when the Player clicks on a button, also the first Trap was to easy to... Continue reading
  • [0.1.2.0] New solution and more
    March 08, 2025 by d3f4c3r#LevelDesign, #Story, #NewSolution, #Gameplay
    Hi, more then a week passed already since the initial release of the first dream. Seeing what is possible, motivated me to some adjustments to it. Also I got some feedback which I tried to implement a... Continue reading
  • First playable Level
    February 28, 2025 by d3f4c3r#Release, #NewLevel
    This is the first playable Level of Odium. It already has 4 different solutions and 2 additional minor tasks... Continue reading
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