[0.1.2.1] QOL and Level Updates
Odium » Devlog

After some further Feedback, I implemented some Quality of Live changes. To have more time reading the Keys, the level now starts when the Player clicks on a button, also the first Trap was to easy to overlook, so i added some (hopefully) mood inducing optical changes.
Complete Changelog:
- UI:
- improved readable on brighter backgrounds
- Display of Keys only vanishes after confirmation
- Typo fixed
- Level
- improved visibility of Trap
Some people would say, I procrastinate. Not developing the next Level(s). And they are not 100% wrong. But still got some preliminary logic and some first drawings how the next Level should look like. When there is some playable content I can upload, keep you posted.
Files
odium-win.zip 3.2 GB
Version 0.1.2.2 43 days ago
Get Odium
Download NowName your own price
Odium
Your life changes by its nightmares
Status | In development |
Author | d3f4c3r |
Genre | Puzzle |
Tags | 3D, Atmospheric, Dreams, First-Person, Mental Health, Multiple Endings, Narrative, Singleplayer, Unreal Engine |
Languages | English |
Accessibility | Subtitles |
More posts
- Map progress for second Dream22 days ago
- [0.1.2.0] New solution and more50 days ago
- First playable Level58 days ago
Leave a comment
Log in with itch.io to leave a comment.