[0.1.2.1] QOL and Level Updates


After some further Feedback, I implemented some Quality of Live changes. To have more time reading the Keys, the level now starts when the Player clicks on a button, also the first Trap  was to easy to overlook, so i added some (hopefully) mood inducing optical changes.

Complete Changelog:

  • UI:
    • improved readable on brighter backgrounds
    • Display of Keys only vanishes after confirmation
    • Typo fixed
  • Level
    • improved visibility of Trap

Some people would say, I procrastinate. Not developing the next Level(s). And they are not 100% wrong. But still got some preliminary logic and some first drawings how the next Level should look like. When there is some playable content I can upload, keep you posted.

Files

odium-win.zip 3.2 GB
Version 0.1.2.2 43 days ago

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